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  2. Misery - Spawning NPCs For Testing :: S.T.A.L.K.E.R.: Call Of ...
  3. MISERY For S.T.A.L.K.E.R. Call Of Pripyat
  • Mar 09, 2017 I've tried Misery and think it's pretty fun! What is the difference with CoC mod and Misery? CoC is larger I believe, Misery is harsher. So if your one of those players that likes getting punched in the face by your game then Misery might be up your alley. If you want to explore the landmass of all 3 Stalker games then CoC is your thing.
  • This cheat dev tutorial video is for Stalker misery mod 2.1 for pc!Tested and working on Windows 7 & 10 64 bit.Versions needed: Stalker 1.6.02 and Misery 2.
  • I try with Bind cam in console but nothing happent maybe the developments show us the cheats in few days the game is very good but i want back the drag bodies option and ofcourse the 3rd view!!!!
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Hi all, just spent last two days playing Arsenal Overhaul COP to get familiar with the game. Now I have a fresh installation of Misery 2.1.1 with Absolute Nature 4 and about to begin (just ran straight to ship as the Recon). R/stalker All about the S.T.A.L.K.E.R. Survival-horror computer game series (including Shadow of Chernobyl, Clear Sky, Call of Pripyat, and community mods for each). This is not a subreddit about stalking people nor discussing real-life stalkers!

Many people ask how to add stuff to the trader, change prices or they have some other reason to ask for the trader files. Now this post will explain exactly how the trader files work.

The files can be found in gamedataconfigmisc . There is a file for every trader:In this tutorial I will use Sidorovich's file, to make things easier for me.

[trader] The info portions that control the changes

Every trader file starts with a [trader] section (I will call everything that has [around] it a section). This first section contains info portions that tell the game which sections to call next. Info portions are used by STALKER to control many things. They are given to you (silently) when you advance in the game. Sid's [trader] section looks like this:

This means:

  • the buy condition is always trader_generic_buy
  • the sell condition is trader_start_sell as default and trader_after_fabric_sell, if the info portion esc_kill_bandits_quest_done is given. That is the case, when you've killed the bandits that keep the rookie stalker captive.
  • the buy_supplies are supplies_start as default and supplies_after_fabric after the same info portion is given.

Barkeep even has a second info portion, so his stuff is changed after X18 and then again after X16.

Now what do these different sections mean? Read in the next parts...

[trader_generic_buy] What the trader buys from you, for how much

See Full List On Stalker.fandom.com

From now on, you will find items listed in every section. They usually have two numbers behind them, but those numbers have different meanings for every section. In this first section you will find something like this:

Don't care about such things. They are Cyrillic comments. Everything behind a ; in any .ltx file is a comment or something that someone has deactivated. If a ; is in the middle of a line, the line is active but everything behind that sign will be ignored.

Then there is also something like this:

It means you can't sell a dog tail to Sid, because Sid doesn't care about dog tails! He hasn't fixed a price for it.

Finally there will be something like this:

It means Sid will give you money for a silencer. How much? Well, you have to do some math, to read it: 0.7 + 0.2 = 0.9 -> 0.9 / 2 = 0.45 -> 0.45 45%So he will pay you 45% of the base price. The base price is set in the other ltx files, that define the properties of weapons, suits, etc.Why so complicated? Don't ask me, I'm not GSC. They probably wanted to calculate it different first, but then just made it this way.

[supplies_start] What the trader has to offer

Let me say this right at the beginning: If you add things here, you'll also have to add/edit the same thing in the corresponding sell section. Explained in part 4.

So, this is where you can add stuff that the trader should sell to you. Since this is the [supplies_start] section, he will offer it right from the beginning - but he will offer it only until the next section becomes active ([supplies_after_fabric]). If he should offer it then also, you'd have to add/edit it there as well.

Let's say you want to buy a Gauss rifle from Sid, you'd put:

The first 1 means he could have one Gauss rifle in stock. The second 1 means the chance he will actually have it in stock is 100%.

To make things a bit more difficult, you want to add the gauss ammo, too:

He can have 10 boxes of ammo, but only with a possibility of 30% for each box!

Like I told you, this isn't everything: When adding stuff to the supplies, you have to add or edit the same stuff in the corresponding section ...

[trader_start_sell] What the trader sells

In this section it is defined for how much the trader will sell his supplies to you - if he sells them.

For example:

He will sell you his Vodka for twice its base price! Obviously the price calculation is done like explained in part 2 of this guide.

But many stuff isn't for sale:

Maybe Sid does care about dog tails, because he doesn't sell them either! He likes to keep them obviously!

If you want to be able to buy your Gauss rifle and ammo at start, you have to add it somewhere in this section [trader_start_sell]. If you want to be able to buy it for literally no money, you could add it like this:

Stalker Misery Console Commandsbaldcirclekidz

The Gauss base price is 25000, so this would sell it for 0.004 % = 1 RU.The ammo base price is 550. Sid throws it out for 0.2 % - around 1 RU.

Of course it would be much easier to edit the base price, than making this complicated rocket-science percentage calculations.

Also, usually prices that traders sell their stuff for, are higher than 100% - because they want to make profit. So the numbers would look like in the Vodka example.

Important: If you want to add something that is already in the file (but has ;NO TRADE behind it maybe), then you have to edit the line instead of adding the same item again. Don't make duplicates in the same section!

Note: All price calculations are shown for items which are 0% damaged. If they are damaged, they price will be reduced of course.

Quest items: If you want to sell or buy quest items, you have to set their quest item status to false.

That can be done in gamedataconfigmiscquest_items.ltx

Links

Source: http://forums.filefront.com/s-t-l-k-e-r-soc-modding-editing/362105-tutorial-how-edit-trader-files.html#post4342355

Retrieved from 'http://sdk.stalker-game.com/en/index.php?title=Editing_trader_files'

Misery - Spawning NPCs For Testing :: S.T.A.L.K.E.R.: Call Of ...

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Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.

Derjyn 23:27, 17 June 2008 (EEST)

Commands

Command Explanation
_preset [Minimum, Low, Default, High, Extreme] Sets quality preset (same as in-game options).
ai_use_torch_dynamic_lights [0, 1] Toggles NPC flashlights.
beclient [TODO]TODO
bemsg [TODO]TODO
beserver [TODO]TODO
bind [action, key] Binds an action to a particular primary key.
bind_console [TODO]TODO
bind_list [no arguments] Lists current key bindings.
bind_sec [action, key] Binds an action to a secondary key.
cam_inert [0.000, 1.000] Controls camera inertia.
cam_slide_inert [0.000, 1.000]TODO
cdkey [TODO]TODO
cfg_load [filename.ltx] Loads a configuration file with the specified name from the same directory as User.ltx.
cfg_save [filename.ltx] Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.
chat [TODO]TODO
check_for_updates [TODO]TODO
cl_cod_pickup_mode [0, 1]
cl_dynamiccrosshair [0, 1] Toggles in-game dynamic crosshair.
cl_voteno [TODO]TODO
cl_votestart [TODO]TODO
cl_voteyes [TODO]TODO
clear_log [no arguments] Clears the console log.
demo_play [demoname] Plays back a pre-recorded timedemo.
demo_record [demoname] Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name]
disconnect [no arguments] Exists current game to main menu.
dump_open_files [TODO]TODO
dump_resources [TODO]TODO
flush [no arguments] Creates log of actions under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOClogs directory.
g_always_run [0, 1] Toggles always run/always walk.
g_autopickup [0, 1]TODO
g_backrun [0, 1]TODO
g_corpsenum [0, 100]TODO
g_eventdelay [0, 1000]TODO
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) Sets difficulty level.
g_kill [no arguments] Player kill/suicide.
g_restart [TODO]TODO
g_restart_fast [TODO]TODO
g_swapteams [TODO] Swap team for artefacthunt game.
get_server_address [no arguments] Lists server's IP address.
help [no arguments] Lists all console commands.
hud_crosshair [0, 1] Toggles in-game crosshair.
hud_crosshair_dist [0, 1] Toggles in-game crosshair target distance display.
hud_info [0, 1] Toggles hud elements.
hud_weapon [0, 1] Toggles in-game weapon display.
list_actions [no arguments] Lists all bindable character actions.
load [savename] Loads the saved game with the name specified.
load_last_save [no arguments] Loads last saved game
main_menu [no arguments] Takes you straight to the game's main menu screen.
mm_mm_net_srv_dedicated [0, 1]TODO
mm_net_con_publicserver [0, 1]TODO
mm_net_con_spectator [1, 32]
mm_net_con_spectator_on [0, 1]
mm_net_filter_battleye [TODO]TODO
mm_net_filter_empty [0, 1]TODO
mm_net_filter_full [0, 1]TODO
mm_net_filter_listen [0, 1]TODO
mm_net_filter_pass [0, 1]TODO
mm_net_filter_wo_ff [0, 1]TODO
mm_net_filter_wo_pass [0, 1]TODO
mm_net_player_name [string]TODO
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt]
mm_net_srv_maxplayers [2, 32]TODO
mm_net_srv_name [string]TODO
mm_net_srv_reinforcement_type [0, 2]TODO
mm_net_use_battleye [TODO]TODO
mm_net_weather_rateofchange [0.000, 100.000]TODO
mouse_invert [0, 1] Toggles mouse inversion.
mouse_sens [0.050, 0.6000] Sets mouse sensitivity.
name [string] Sets your player name.
net_cl_clearstats [TODO]TODO
net_cl_icurvesize [0, 2000]TODO
net_cl_icurvetype [0, 2]TODO
net_cl_interpolation [ 1.000, 1.000] - TODO
net_cl_log_data [0, 1]TODO
net_cl_resync [TODO]TODO
net_compressor_enabled [TODO]TODO
net_compressor_gather_stats [TODO]TODO
net_compressor_status [TODO]TODO
net_dbg_dump_ export_obj [0, 1]TODO
net_dbg_dump_import_obj [0, 1]TODO
net_dbg_dump_update_read [0, 1]TODO
net_dbg_dump_update_write [0, 1]TODO
net_cl_update_rate [1, 100]TODO
net_dedicated_sleep [0, 64]TODO
net_sv_clearstats
net_sv_gpmode [0, 2]TODO
net_sv_log_data [0, 1]TODO
net_sv_pending_lim [0 ,10]TODO
net_sv_update_rate [1, 100]TODO
ph_frequency
ph_iterations [15, 50]TODO
quit Exits game to Desktop.
r1_dlights [on,off] Toggles dynamic lights, only impacts on torchlight.
r1_dlights_clip [10.000, 150.000] Sets dynamic light clip range.
r1_glows_per_frame [2, 32] Controls maximum number of light sources.
r1_lmodel_lerp [0.000, 0.333] Controls the Linear Interpolation of lighting.
r1_pps_u [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_pps_v [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_ssa_lod_a [16.000,96.000] Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] Controls Level of Detail in game world.
r1_tf_mipbias [ 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_aa [0, 1] Toggles fake Antialiasing blur effect.
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] Controls extent of fake AA.
r2_aa_kernel [0.300, 0.700] Controls overall blurriness of fake AA.
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] More precisely controls bluriness of fake AA.
r2_allow_r1_light [0, 1] Allows DX8 lighting under DX9 lighting model.
r2_gi [0, 1] Toggles Global Illumination.
r2_gi_clip [0.000, 0.100] Controls Global Illumination clip distance.
r2_gi_depth [1, 5] Controls Global Illumination shadow depth.
r2_gi_photons [8, 256] Controls Global Illumination effect.
r2_gi_refl [0.001, 0.990] Controls Global Illumination reflectivity.
r2_gloss_factor [0.000, 10.000] Sets level of Specularity/gloss of objects.
r2_ls_bloom_fast [0, 1] Toggles enhanced bloom effect.
r2_ls_bloom_kernel_b [0.010, 1.000] Determines level of haze from HDR/bloom effect.
r2_ls_bloom_kernel_g [1.000, 7.000]TODO
r2_ls_bloom_kernel_scale [0.500, 2.000]TODO
r2_ls_bloom_speed [0.000, 100.000]TODO
r2_ls_bloom_threshold [0.000, 1.000] Controls overall level of the lighting effect used.
r2_ls_depth_bias [ 0.500, 0.500] - Controls how far visible light sources shine.
r2_ls_depth_scale [0.500, 1.500] Controls the impact of lighting on shadows.
r2_ls_dsm_kernel [0.100, 3.000]TODO
r2_ls_psm_kernel [0.100, 3.000]TODO
r2_ls_squality [0.500, 1.000] Sets Shadow quality.
r2_ls_ssm_kernel [0.500, 1.000]TODO
r2_mblur [0.000, 1.000] Controls Motion Blur effect. Only works if -mblur switch is also enabled.
r2_parallax_h [0.000, 0.500] Controls Parallax Mapping which affects texture surface depth.
r2_slight_fade [0.020, 2.000]TODO
r2_ssa_lod_a [16.000, 96.000] Controls level of detail in game world.
r2_ssa_lod_b [32.000,64.000] Controls level of detail in game world.
r2_sun [0, 1] Toggles sun lighting/shadows.
r2_sun_depth_far_bias [ 0.500, 0.500] - TODO
r2_sun_depth_far_scale [0.500, 1.500]TODO
r2_sun_depth_near_bias [ 0.500, 0.500] - TODO
r2_sun_depth_near_scale [0.500, 1.500]TODO
r2_sun_details [0, 1] Toggles shadows on grass/shrubbery.
r2_sun_focus [0, 1]TODO
r2_sun_lumscale [ 1.000, 3.000] - Sets sun brightness level.
r2_sun_lumscale_amb [0.000, 3.000] Sets ambient light level.
r2_sun_lumscale_hemi [0.000, 3.000] Sets hemisphere light level.
r2_sun_near [1.000, 50.000]TODO
r2_sun_near_border [0.500, 1.000]TODO
r2_sun_tsm [on, off]TODO
r2_sun_tsm_bias [ 0.500, 0.500] - TODO
r2_sun_tsm_proj [0.001, 0.800]TODO
r2_tf_mipbias [ 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_tonemap [0, 1] Toggles tone mapping effect for HDR lighting.
r2_tonemap_adaptation [0.010, 10.000]TODO
r2_tonemap_amount [0.000, 1.000]TODO
r2_tonemap_lowlum [0.000, 1.000] Controls effect of tone mapping on darker areas.
r2_tonemap_middlegray [0.000, 2.000] Controls overall look of HDR effect.
r2_wait_sleep [0, 1]TODO
r2_zfill [0, 1]TODO
r2_zfill_depth [0.001 0.500]TODO
r2em [0.000, 4.000]TODO
r__detail_density [0.200, 0.600] Sets grass density level.
r__geometry_lod [0.100, 1.200] Sets objects detail level.
r__supersample [1, 4] Sets antialiasing level.
r__tf_aniso [1, 16] Sets anisotropic filtering level.
ra [no arguments]TODO
renderer [renderer_r1, renderer_r2a, renderer_r2] Sets rendering system.
rs_c_brightness [0.500, 1.500] Sets brightness level.
rs_c_contrast [0.500, 1.500] Sets contrast level.
rs_c_gamma [0.500, 1.500] Sets gamma level.
rs_fullscreen [0, 1] Toggles fullscreen/windowed mode.
rs_refresh_60hz [0, 1] Toglles 60Hz Frequency option.
rs_stats [0, 1] Toggles display of game engine statistics, including FPS.
rs_v_sync [0, 1] Toggles vertical sync.
rs_vis_distance [0.400, 1.500] Sets vision distance.
save [savename] Saves the current game under the name specified (default is quicksave).
screenshot [1] Saves a JPG screenshot under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOCscreenshots directory.
snd_acceleration [0, 1] Toggles hardware sound acceleration.
snd_cache_size [4, 32] Sets size of sound cache.
snd_efx [0, 1] Toggles Sound Effects on or off.
snd_restart [no arguments] Restarts the sound engine; should be used after altering any snd_ variables.
snd_targets [4, 32] Sets the number of channels for audio.
snd_volume_eff [0.000, 1.000] Sets sound FX volume level.
snd_volume_music [0.000, 1.000] Sets music volume level.
start [TODO]TODO
stat_memory [no arguments] Toggles the display of memory-related statistics for the game engine.
sv_addmap [TODO]TODO
sv_anomalies_enabled [0, 1]TODO
sv_anomalies_length [0, 180]TODO
sv_artefect_respawn_delta [0, 600]TODO
sv_artefact_spawn_force [0, 1]TODO
sv_artefact_stay_time [0, 180]TODO
sv_artefacts_count [1, 100]TODO
sv_auto_team_balance [0, 1]TODO
sv_auto_team_swap [0, 1]TODO
sv_banplayer [TODO]TODO
sv_banplayer_id [TODO]TODO
sv_banplayer_ip [TODO]TODO
sv_bearercantsprint [0, 1]TODO
sv_changegametype [TODO]TODO
sv_changelevel [TODO]TODO
sv_changelevelgametype [TODO]TODO
sv_client_reconnect_time [0, 60]TODO
sv_console_update_rate [1, 100]TODO
sv_dedicated_server_update_rate [1, 1000]TODO
sv_dmgblockindicator [0, 1]TODO
sv_dmgblocktime [0, 600]TODO
sv_dump_online_statistics [no arguments]TODO
sv_dump_online_statistics_period [no arguments]TODO
sv_forcerespawn [0, 3600]TODO
sv_fraglimit [0, 100]TODO
sv_friendly_indicators [0, 1]TODO
sv_friendly_names [0, 1]TODO
sv_friendlyfire [0.000, 2.000]TODO
sv_hail_to_winner_time [0, 60]TODO
sv_kick [name] Kick player by name.
sv_listmaps [id] Kick player by id.
sv_listplayers [TODO]TODO
sv_listplayers_banned [TODO]TODO
sv_max_ping_limit [1, 2000]TODO
sv_nextanomalyset [TODO]TODO
sv_nextmap [TODO]TODO
sv_pda_hunt [0, 1]TODO
sv_prevmap [TODO]TODO
sv_reinforcement_time [ 1, 3600] - TODO
sv_remove_corpse [ 1, 1] - TODO
sv_remove_weapon [ 1,1]
sv_return_to_base [TODO]TODO
sv_returnplayers [0, 1]TODO
sv_rpoint_freeze_time [0, 60000]TODO
sv_setenvtime [TODO]TODO
sv_setweather [TODO]TODO
sv_shieldedbases [0, 1]TODO
sv_spectr_firsteye [0, 1]TODO
sv_spectr_freefly [0, 1]TODO
sv_spectr_freelook [0, 1]TODO
sv_spectr_lookat [0, 1]TODO
sv_spectr_teamcamera [0, 1]TODO
sv_startteammoney [TODO]TODO
sv_satistic_collect [0, 1]TODO
sv_statistic_save [TODO]TODO
sv_statistic_save_auto [0, 1]TODO
sv_status [TODO]TODO
sv_teamkill_limit [0, 100]TODO
sv_teamkill_punish [0, 1]TODO
sv_timelimit [0, 180]TODO
sv_unbanplayer_ip [TODO]TODO
sv_vote_enabled [0, 1]TODO
sv_vote_participants [0, 1]TODO
sv_vote_quota [0.000, 1.000]TODO
sv_vote_time [0.500, 10.000]TODO
sv_votestop [TODO]TODO
sv_warm_up [0, 3600]TODO
texture_lod [0,4] Sets texture level of detail level.
unbind [action] Unbinds any primary keys from the specified action.
unbind_console [TODO]TODO
unbind_sec [action] Unbinds any secondary keys from the specified action.
unbindall Unbinds all keys from all actions.
vid_mode [WxH] Same as in-game Resolution option.
vid_restart Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode.

MISERY For S.T.A.L.K.E.R. Call Of Pripyat

Retrieved from 'http://sdk.stalker-game.com/en/index.php?title=Commands_list'